Tuesday, 17 June 2014

Before I forget, here is a quick snippet of illustrations I've worked on in the past week or so for Supanova this weekend!
I'm currently in the middle of designing badges, and will try to post the end designs when I can.


My first semester of my animation course at Central has finished, which is good timing since I've had to throw myself into preparations for Supanova this weekend.

Out of the whole coursework I feel that my flash animation is the most accomplished, where I'm quite happy with the motion of the character along with the colouring. I've tried setting the actual flash animation onto this blog, but something kept going wrong with the coding, so I've done the next best thing and posted it on deviantart, where at least that way the animation retains it's button abilities.


Character Animation by Krikin on deviantART

Another project I was quite satisfied with was my cityscape animation with 3ds max, where although the animation itself is relatively simple, it effectively shows my city design. This project was one of my first introductions to using the After Effects software, and luckily it seems to be quite efficient to use. Though most likely that is due to it's usage being similar to photoshop.



Overall my main focus until next semester begins is just getting more comfortable with modeling in 3ds max,  and also getting more comfortable with texturing as well.
I'm also going to try to attempt more practices with flash, where I want to build up a stronger sense of motion for my animations. I'll try to keep regularly posting on this blog about my progress.

But for now, all attention is focused on Supanova!

Sunday, 1 June 2014



I think I can almost say I'm done with my character animation after working on it non stop for many hours today. I decided to do 3 different environments, 1 per animation, because I seem to like challenging myself.  Everything seems to have a nice flow, all that's left is to just clean up the details and create a profile for my character. Can't wait to have the final product ready for viewing!

Otherwise not much to show on the 3d side of things, where I'm now being acquainted with the waiting time for rendering animations.. Which is a lot, where I spent 20 hours rendering 250 frames for a simplistic canyon environment. Here's hoping I'll be able to steal a couple of computers this week and plow through the rendering process!